NVIDIAcontrolpanel3Dsettings(NVIDIA控制面板3D设置)

NVIDIAcontrolpanel3Dsettings(NVIDIA控制面板3D设置)


2024年3月19日发(作者:电脑找不到小喇叭图标)

NVIDIA control panel 3D settings(NVIDIA控制面板3D设置)

Open the NVIDIA graphics driver's control panel, right-click

the desktop, and select the NVIDIA control panel. Enter the 3D

administration settings in the 3D settings, and in the global

settings, you can see the 3D performance control options.

"Three buffer", which is valid after opening vertical

synchronization, is generally recommended for "off"";

"Anisotropic filtering", the option for the game quality has

improved significantly, in accordance with their own video card

grade selection multiples, it is recommended low-end video card

selection 4x, the middle of the video card selection 8x,

high-end video card election 16x.

"Vertical sync" refers to the card to refresh frequency balance

between keeping and display, and the game will refresh the upper

limit frequency locked in the refresh frequency and display the

same, if the screen refresh rate is 60Hz, the speed of the game

screen will be 60 frames per second, "forcibly closed".

"Multi monitor / mixed GPU acceleration", this option is valid

only when using multiple display devices. Generally, the

default multi monitor performance mode can be maintained.

"Smoothing mode", the option is to choose whether to control

the game in the drive, antialiasing, if the game itself has the

AA option, you can choose

Application of "process control"; if you want to impose in the

driver, it should replace any application settings".

Smoothing - grayscale correction, this option will make AA

better after the opening, little performance degradation,

generally recommended to open".

"Smoothing - setting", the only option when choosing "replace

any application settings to adjust, 2x, 4x, 8xQ, 16xQ MS 8x,

16x CS sampling, MS sampling; sampling performance decline is

relatively large, CS sampling point of balance in effect and

performance; this option yourself according to the performance

of the graphics;" no default".

"Smoothing - transparency", this option is set up a transparent

antialiasing mode, transparent antialiasing mode can realize

non edge AA, anti aliasing effect is better; multiple sampling

with high performance and quality weaker, super sampling

performance is low, quality is better, please according to the

requirements of the game screen; the default "".

"The biggest pre rendered frames, this option is the screen

refresh rate, the number the more smoothly, the smaller card.

"Pre rendered maximum frame" is the number of frames to be

prepared before the vertical refresh sync mode is turned off

before the video card handles the game screen. So in theory,

the higher the smooth smooth, coherent action not only refers

to the number of frames is high, but the setting is too high

will cause the input delay and may cause problems such as slow

motion. Such as: causes the display and keyboard or handle input

control is not synchronized. If it is a FPS player, it is

recommended to set to 1. If it is a regular user, the default

value is 3.

"Texture filtering - three linear optimization", the effect is

similar to "anisotropic filtering optimization", you can

choose your own picture requirements. Three, linearity is the

three linear filtering optimization algorithm using NVIDIA,

which uses the automatic algorithm to improve the performance

with lower filtering in the proper place. So this will reduce

the quality of the picture and speed up the game. Considering

the use of this, the reduced picture quality is almost

negligible. Suggest open.

Texture filter negative LOD offset, which is the application

sometimes uses negative LOD offset to sharpen texture filtering.

This will sharpen the static picture, but it will cause

distortion in the action scenes. Anisotropic filtering can

provide texture sharpening, and will not cause hate distortion,

so when the image quality enable anisotropic filtering to get

better, it is best to lock the LOD offset (negative LOD state

to offset slider locking value.) Otherwise, the default setting

is allowed. If you think you're going to have a bit of a "flash"

after filtering, it's recommended that you lock it".

"Texture filtering - anisotropic sampling optimization" - the

option to determine whether anisotropic filtering is performed

using an optimization algorithm,

Selecting "open" allows for a little bit of performance, a

little loss of quality, and "off" to ensure maximum quality.

"Texture filtering quality", this option can be a step to

control other "texture filter" option, the pursuit of quality

recommended "high quality"; the general default "quality" can,

the lower end of the card can choose high performance, improve

performance.

Thread optimization, the default "automatic" can be.


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