2024年3月19日发(作者:电脑找不到小喇叭图标)
NVIDIA control panel 3D settings(NVIDIA控制面板3D设置)
Open the NVIDIA graphics driver's control panel, right-click
the desktop, and select the NVIDIA control panel. Enter the 3D
administration settings in the 3D settings, and in the global
settings, you can see the 3D performance control options.
"Three buffer", which is valid after opening vertical
synchronization, is generally recommended for "off"";
"Anisotropic filtering", the option for the game quality has
improved significantly, in accordance with their own video card
grade selection multiples, it is recommended low-end video card
selection 4x, the middle of the video card selection 8x,
high-end video card election 16x.
"Vertical sync" refers to the card to refresh frequency balance
between keeping and display, and the game will refresh the upper
limit frequency locked in the refresh frequency and display the
same, if the screen refresh rate is 60Hz, the speed of the game
screen will be 60 frames per second, "forcibly closed".
"Multi monitor / mixed GPU acceleration", this option is valid
only when using multiple display devices. Generally, the
default multi monitor performance mode can be maintained.
"Smoothing mode", the option is to choose whether to control
the game in the drive, antialiasing, if the game itself has the
AA option, you can choose
Application of "process control"; if you want to impose in the
driver, it should replace any application settings".
Smoothing - grayscale correction, this option will make AA
better after the opening, little performance degradation,
generally recommended to open".
"Smoothing - setting", the only option when choosing "replace
any application settings to adjust, 2x, 4x, 8xQ, 16xQ MS 8x,
16x CS sampling, MS sampling; sampling performance decline is
relatively large, CS sampling point of balance in effect and
performance; this option yourself according to the performance
of the graphics;" no default".
"Smoothing - transparency", this option is set up a transparent
antialiasing mode, transparent antialiasing mode can realize
non edge AA, anti aliasing effect is better; multiple sampling
with high performance and quality weaker, super sampling
performance is low, quality is better, please according to the
requirements of the game screen; the default "".
"The biggest pre rendered frames, this option is the screen
refresh rate, the number the more smoothly, the smaller card.
"Pre rendered maximum frame" is the number of frames to be
prepared before the vertical refresh sync mode is turned off
before the video card handles the game screen. So in theory,
the higher the smooth smooth, coherent action not only refers
to the number of frames is high, but the setting is too high
will cause the input delay and may cause problems such as slow
motion. Such as: causes the display and keyboard or handle input
control is not synchronized. If it is a FPS player, it is
recommended to set to 1. If it is a regular user, the default
value is 3.
"Texture filtering - three linear optimization", the effect is
similar to "anisotropic filtering optimization", you can
choose your own picture requirements. Three, linearity is the
three linear filtering optimization algorithm using NVIDIA,
which uses the automatic algorithm to improve the performance
with lower filtering in the proper place. So this will reduce
the quality of the picture and speed up the game. Considering
the use of this, the reduced picture quality is almost
negligible. Suggest open.
Texture filter negative LOD offset, which is the application
sometimes uses negative LOD offset to sharpen texture filtering.
This will sharpen the static picture, but it will cause
distortion in the action scenes. Anisotropic filtering can
provide texture sharpening, and will not cause hate distortion,
so when the image quality enable anisotropic filtering to get
better, it is best to lock the LOD offset (negative LOD state
to offset slider locking value.) Otherwise, the default setting
is allowed. If you think you're going to have a bit of a "flash"
after filtering, it's recommended that you lock it".
"Texture filtering - anisotropic sampling optimization" - the
option to determine whether anisotropic filtering is performed
using an optimization algorithm,
Selecting "open" allows for a little bit of performance, a
little loss of quality, and "off" to ensure maximum quality.
"Texture filtering quality", this option can be a step to
control other "texture filter" option, the pursuit of quality
recommended "high quality"; the general default "quality" can,
the lower end of the card can choose high performance, improve
performance.
Thread optimization, the default "automatic" can be.
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