2024年3月13日发(作者:无线网络连接上有个感叹号)
Instructional design
From Wikipedia, the free encyclopedia
Instructional Design (also called Instructional Systems Design (ISD))
is the practice of maximizing the effectiveness, efficiency and appeal
of instruction and other learning experiences. The process consists
broadly of determining the current state and needs of the learner,
defining the end goal of instruction, and creating some "intervention"
to assist in the transition. Ideally the process is informed by
pedagogically (process of teaching) and andragogically (adult learning)
tested theories of learning and may take place in student-only,
teacher-led or community-based settings. The outcome of this instruction
may be directly observable and scientifically measured or completely
hidden and assumed. There are many instructional design models but many
are based on the ADDIE model with the five phases: 1) analysis, 2) design,
3) development, 4) implementation, and 5) evaluation. As a field,
instructional design is historically and traditionally rooted in
cognitive and behavioral psychology.
History
Much of the foundations of the field of instructional design was laid in
World War II, when the U.S. military faced the need to rapidly train large
numbers of people to perform complex technical tasks, from
field-stripping a carbine to navigating across the ocean to building a
bomber—see "Training Within Industry (TWI)". Drawing on the research and
theories of B.F. Skinner on operant conditioning, training programs
focused on observable behaviors. Tasks were broken down into subtasks,
and each subtask treated as a separate learning goal. Training was
designed to reward correct performance and remediate incorrect
performance. Mastery was assumed to be possible for every learner, given
enough repetition and feedback. After the war, the success of the wartime
training model was replicated in business and industrial training, and
to a lesser extent in the primary and secondary classroom. The approach
is still common in the U.S. military.
[1]
In 1956, a committee led by Benjamin Bloom published an influential
taxonomy of what he termed the three domains of learning: Cognitive (what
one knows or thinks), Psychomotor (what one does, physically) and
Affective (what one feels, or what attitudes one has). These taxonomies
still influence the design of instruction.
[2]
During the latter half of the 20th century, learning theories began to
be influenced by the growth of digital computers.
In the 1970s, many instructional design theorists began to adopt an
information-processing-based approach to the design of instruction.
David Merrill for instance developed Component Display Theory (CDT),
which concentrates on the means of presenting instructional materials
(presentation techniques).
[3]
Later in the 1980s and throughout the 1990s cognitive load theory began
to find empirical support for a variety of presentation techniques.
[4]
Cognitive load theory and the design of
instruction
Cognitive load theory developed out of several empirical studies of
learners, as they interacted with instructional materials.
[5]
Sweller and
his associates began to measure the effects of working memory load, and
found that the format of instructional materials has a direct effect on
the performance of the learners using those materials.
[6][7][8]
While the media debates of the 1990s focused on the influences of media
on learning, cognitive load effects were being documented in several
journals. Rather than attempting to substantiate the use of media, these
cognitive load learning effects provided an empirical basis for the use
of instructional strategies. Mayer asked the instructional design
community to reassess the media debate, to refocus their attention on what
[9]
was most important: learning.
By the mid- to late-1990s, Sweller and his associates had discovered
several learning effects related to cognitive load and the design of
instruction (e.g. the split attention effect, redundancy effect, and the
worked-example effect). Later, other researchers like Richard Mayer began
to attribute learning effects to cognitive load.
[9]
Mayer and his
associates soon developed a Cognitive Theory of Multimedia
Learning.
[10][11][12]
In the past decade, cognitive load theory has begun to be internationally
accepted
[13]
and begun to revolutionize how practitioners of instructional
design view instruction. Recently, human performance experts have even
taken notice of cognitive load theory, and have begun to promote this
theory base as the science of instruction, with instructional designers
as the practitioners of this field.
[14]
Finally Clark, Nguyen and Sweller
[15]
发布者:admin,转转请注明出处:http://www.yc00.com/xitong/1710308671a1734850.html
评论列表(0条)